Gaming Forecast: Most Anticipated Upcoming Games

Wednesday, July 26, 2023

     I have a lot of games in my backlog, but that doesn't stop me from looking ahead and filling my wishlist for the future! So, today, let's take a look at some indie games that haven't released yet but I'm super hyped for! Reading not your cup of tea? Check out the video instead!

Go-Go Town!

    Let's start off with the obvious: if you've browsed my channel or blog, you've probably noticed more than a few mentions of Go-Go Town! and its development team, Prideful Sloth. I absolutely love this dev team and their previous titles, Yonder: the Cloud Catcher Chronicles and Grow: Song of the Evertree. In a slight departure from those open world adventures, but retaining the charm and coziness they provide, Go-Go Town! is a town building and management sim that blends Animal Crossing with Sim City. Choose what shops to build, which workers to hire, and what aesthetic your town will have. There's a system for automation, so you can let everyone else handle the day-to-day affairs of gathering materials and selling goods, or you can ignore that in favor of micromanaging it yourself. The game is still early in development, so there are many features yet to come, but I've really enjoyed the playtests so far and watching it develop! Go-Go Town! is set to release sometime in 2024, and you can wishlist it on Steam here. You can also sign up for future playtests over on their website! It will be available on consoles, including the Switch, but playtests are only on Steam at the moment.

REKA

    Another game that I just can't seem to stop telling people about is REKA. In this witchy game, you are Baba Yaga's apprentice, learning herbology to help people throughout the countryside. Roam around to find different herbs for a variety of uses -- but if that already sounds fun, the method of transportation is the most exciting part here. Instead of the usual ways, traverse the lands by way of your very own chicken-legged hut, just like Baba Yaga herself! As if that wasn't enough, you're also able to build and decorate the hut however you want -- a feature I love in games and am obviously super excited for! I love Baba Yaga and, as a witch obsessed with sim and decorating games, this is the perfect blend for me! REKA is set to release in 2024 and you can wishlist it on Steam here.

Palia

     A game I've been keeping my eye on since it was announced a couple years back, I just get more and more excited as Palia's release draws near! Palia is basically what I've always wanted: it's a sim game, but also an MMO. So you have your own farm to take care of and house to decorate, but when you leave your house to adventure, you can do so with friends! It has all the staples of farm and life sims that you'd expect: farming, fishing, cooking, decorating, helping neighbors... with lots of different areas to explore and plenty of people to accompany you as you do so. I'm SO excited for this! If you're excited too, I've got great news for you: open beta for Palia on PC starts on August 10th! Full release will be coming in the holiday season of 2023, will be free to play, and will be available on both PC and Switch (with other consoles possibly coming later). Interested in the game? Use my referral link to get an exclusive welcome gift when the game starts! (On a similar note, I need to check out more about Loftia, another cozy MMO sim that looks up my alley!)

Mika and the Witch's Mountain

     Honestly, I could, and often do, talk about sim games all day, and I had to exercise considerable restraint to not dominate the list with them. But for my fourth choice, let's take a look at another game that revolves around witchcraft: Mika and the Witch's Mountain. Unlike Reka (hey, they rhyme! ...I think), this game leans much more heavily towards the fantasy version of witchcraft, as you ride your broom around an island delivering packages to your neighbors. Learn how to be the best witch you can be and discover plenty about yourself as you explore this colorful and cute game. It's very akin to Kiki's Delivery Service, except you have a bird as a companion instead of a cat, and as a huge fan of that movie, I can't wait to try my own hand at delivering goods as I whiz through the air on my broom! Mika and the Witch's Mountain is set to release in October 2023, will be available on PC and all consoles (Switch, PlayStation, and Xbox), and you can wishlist it on Steam here. I backed it on Kickstarter a while back, so I'm just waiting for the day it releases!

Fantasy Life i: The Girl Who Steals Time

    For my final game, possibly the game I'm MOST excited about (sorry, Prideful Sloth!): Fantasy Life i: The Girl Who Steals Time, a sequel to the original Fantasy Life, is actually being made! Fantasy Life is my favorite game of all time, I loved it so much and put hundreds of hours into the delightful 3DS game, getting 100% completion on my main save file. But, even though I and the three other people in the Fantasy Life fandom (lol) yearned for a sequel, it seemed to be a lost cause after Level-5 first botched "sequel" news with a mobile reskin of the first game, and then closed their North American offices. But they surprised everyone when a proper sequel, Fantasy Life i, was announced earlier this year! We haven't gotten much information on the game, but I look forward to more of Reveria and tons of hilarious dialogue like we got in the first game. (Missed out on the first game but curious? I have a playthrough of the base game up on my old YouTube channel!) Fantasy Life i: The Girl Who Steals Time was announced to release sometime in 2023, but we have no further information at this time. It will most likely be a Nintendo Switch exclusive.

    There are so many more games that I'm looking forward to in the next year, including a ton of unique sim games like Grimoire Groves, Moonlight Peaks, and Aloft. But, in the interest of keeping this relatively brief, these are my top 5 most anticipated games. Which ones do you plan on checking out when they release? Anything else I should keep an eye on? Let me know!

Fairycore Stardew Valley - 150+ Mods to Live Your Pastel Farm Dream

Tuesday, July 18, 2023


I love Stardew Valley -- between Switch, PC and PS4 (Collector's Edition), I have put hundreds and hundreds of hours into the popular farming sim. Although I grew up playing life simulators, and I grew up in a rural farm town, I'd never played a farming sim before Stardew Valley's release. I know a lot of people grew up with Harvest Moon and immediately loved Stardew for that familiarity, but it was a whole new realm to me. And, honestly, I didn't even play it immediately -- I got it on Steam upon its release, due to hype in the Animal Crossing community, but I didn't really play it until it came out on Switch and I had an awful two hour commute (each way) one summer two years later. But ever since then, it has been a staple of my gaming rotation (my "rotation" includes Animal Crossing, the Sims, and Minecraft as well). To me, handheld was, and is, the perfect way to play Stardew -- cozy on the couch or in bed, and able to put to sleep if you're too tired or busy to finish out the day in game. Honestly, I didn't play much single player Stardew on my PC (multiplayer was another story) until recently, but I loved playing it on my Switch.

Actually, fun fact: Stardew Valley was the very first game I ever bought on Steam! Up until then, the only PC game I really played was the Sims series, which of course had its own store through EA. (Prior to 2016, I only had Macs, and precious few games worked on Macs back then. Ah, the ancient days.)

It wasn't the first time I bought Skyrim, however. Or the last.

Anyway. What changed that I now primarily play my PC copy? Well, in February, I finally got a Steam Deck, so I can play PC Stardew without sitting at my computer. And I can play it with mods on that, so it finally beat out my Switch copy for being my go-to! Modding Stardew on the Steam Deck was both easy and difficult (depending on the mod and some issues), and I will eventually write a post about how to go about doing that, troubleshooting issues, and workarounds I've discovered through trial and error, but that's not today. 

Today, I wanted to share all the mods that I use to make my fairycore farm! I absolutely love how my farm looks with all these mods, and the extra content that Stardew Valley Expanded, Ridgeside Village, and other story mods provide keeps the game fresh after many playthroughs.

 

To get started, first, you’ll need smapi for 99% of Stardew modding so go grab that immediately! All of these mods work in my save that is version 1.5 (July 2023); a few are outdated and don't work perfectly but I've made note of those.

UPDATE FOR 1.6: Most of the mods still work as long as you update them, but Alternative Textures is broken with no ETA on a fix, so every mod that uses that also doesn't work. Some mod authors have updated their AT mods to use Content Patcher or similar, but you may have to search for them by name again.

retextures

I loooooooove these trees and how they look with the flower grass!

buildings

  • overgrown fairy buildings | more overgrown fairy buildings | overgrown fairy cabins | aofb shipping bin - the fairy buildings mods are primary, other building mods fill in as needed. i also use the slime hutch exterior to replace the winery (from sauvignon in stardew)
  • enchanted hospital and apothecary - a reskin that turns the clinic into a much more witchy vibe
  • underground fairy spring - adds a basement to the mushroom/fruit cave that works like the spa, plus is full of cute fairy and crystal decorations!
  • cute valley - pink | more buildings for cute valley pink - turn off the building exteriors (in favor of OFB), but i use the item assets and interiors– very cute pink and white interiors for the barn and coop!
  • oasis greenhouse - i LOVE this greenhouse mod so much! a separate area for trees, a little spa to recover energy, and a basement for kegs or whatever. it adds a lot without adding too much. plus there are many lines of flavor text that integrate it seamlessly into SDV lore!
  • redesigned farmhouse - a whole new layout for the farmhouse (plus a LOT of extra space). i recommend turning off the bathtub and doors immediately, otherwise you might get stuck. but otherwise, it’s great and i love it so much better than the vanilla layout, even disregarding all the extra space (which… is a lot and maybe too much for me lol)
  • sauvignon in stardew [unofficial update] - grab the unofficial update, but it is still very broken. i turned off distiller profession because it wouldn’t let me actually select it after reaching farming level 10, but kept prompting me every night. however, it does add a new building (winery) to the game, and keg and cask processing times are significantly reduced in this building. (i use the slime hutch assets from overgrown fairy buildings to make it match the rest of the farm, very easy to swap out!)
  • spouse rooms redesigned - redesigns the spouse rooms so they’re not as awful. i’m not married yet though
  • train station - makes the train station actually functional with custom destinations from other mods, like the aquarium

Redesigned farmhouse: 1st floor pictured on left, and attic and second floor on right

fashion

Fairy wings? Check. UNICORN? Double check!

decorations/items

Honestly, these magic trees are everything.

animals

  • crows - i had to take this out because it doesn’t work on steam deck for some reason, but it worked fine on pc so if you’re pc only, i recommend it! adds crows as a barn animal that brings you sticks and occasionally shinies as presents.
  • lung dragons - adds 16 varieties of dragons to the game! each variety has different items that they’ll bring you, ranging from common like maple syrup to rare like prismatic shard! this and the crows mod need BFAV to work.
  • k’s goat replacers - these are just too cute! i use swiss brown
  • cuter fatter cows | cuter fatter pinker strawberry cows
  • elle’s cat replacements
  • elle’s new horses - a bunch of varieties of horses to choose from! i use the rainbow haired horse (because of course i do) with a hat mod to put a horn on it
  • more animals - lets you adopt more pets for your farm!
  • pet hats - i mean, our horses can wear hats, so why not our cats and dogs?
  • visible fish - who knew that being able to see the fish adds to the game so much?? i LOVE this mod. utility wise, it’s great for seeing what’s able to be caught in the water at that moment, but really i just love the visuals. (especially with fish mods!)
  • better farm animal variety - needed for crows and lung dragons (and there are a bunch of others available, check “requirements” to see more options!)
  • more new fish - adds a BUNCH of new fish to the game! if you love fishing like me but are bored with catching the same five fish over and over, this is for you.
Strawberry cows! Cute goats! Dragons! What more could you want?

characters

Diverse Stardew Valley + Seasonal Villager Dialogues + Immersive Festival Dialogue = brand new experience for Spirit Eve!

extended gameplay

  • stardew valley expanded - adds new characters and areas to pelican town, as well as new quests and more heart events.
  • ridgeside villageridgeside village achievements - adds a whole new village to the game, accessible via rail car (note: taking your horse in it is super cute!). new npcs, new quests and unlocks, and whole new crops. note that this is massive so it will add significant load time to your game each time!
  • adventurers guild expanded [+AGE music] - so much more to do with the adventurer’s guild! new npcs, new story quests, new unlocks and items… it fleshes it out and makes it much more satisfying than just getting to the bottom of the mines.
  • east scarp - adds a whole new area to the east of pelican town with a bunch of new npcs
  • stardew aquarium - probably my favorite expansion, combined with more new fish (and other fish mods). adds an aquarium, including a new area and beach, to donate fish to and visit. my little animal crossing heart is so happy! and it’s fully compatible with a lot of mods that add more fish to the game (SVE, ridgeside, etc.)
  • fireworks festival - just a cute little event in the middle of summer
  • master brewer - new machines and craftables for adult beverages, great if you want to pursue a winery/distillery profession.
  • date night - lets you go on dates with your spouse and see more events after you’re happily married. i haven’t married anyone yet though, so i’ve yet to actually play any of this.
  • theft of the winter star - a cute little puzzle dungeon to play in winter 

I would die for Silly. (Adventurer's Guild Expanded)
 
utility

 
libraries
(the stuff that makes other stuff work, i’m not going to detail these but if something isn't working, always make sure you have the libraries!)

 
Happy modding!

Finding Comfort in Gaming: Discover the Most Heartwarming Video Games

Sunday, July 16, 2023

    Hey everyone! Today, I thought I'd talk about some of my favorite comfort games-- the ones I consistently turn to when my soul is heavy and I need a major pick me up. I just came out of a *really* rough month, so I thought it was time that I visited this topic. Games, particularly Animal Crossing, and the communities I've found from them have helped me out of deep depressions and traumatic experiences. And while there are plenty of games that are great for tuning out the world when I need it, today's topic is instead focused on those that help me re-find myself in the world when I need it most.

    As a content warning, while this discussion and these games are positive and focused on the uplifting, there will be vague mention of depression, death, and other heavy subjects. That said, I'll try to keep things fairly light, but if you're feeling vulnerable, feel free to come back to this when you feel ready. I've also got this up in a video if that format is easier.

 

    First on my list is Spiritfarer, a calm story about ferrying the spirits of the dead to the afterlife. In this game, you help spirits with tasks as you learn their stories -- and slowly remember yours. Meanwhile, you travel between islands, gathering various resources and expanding your boat. You can choose how you want to outfit it -- whether that's heavy on gardening, carpentry, or just making your guests comfortable. There are plenty of activities to do, and fun little minigames like catching lightning in a bottle or flying jellyfish are great events that you can trigger at will when you want a break from the narrative.

 

    This game is all about accepting death, saying goodbye, and all that comes with it. It's about enjoying the moments and memories we do have, and not dwelling on the end of it. You can take each character's story at your own pace, so there's no rush to say goodbye until you're ready. That's an important part to me -- as someone who's dealt with a lot of unexpected or untimely death throughout my life, having time to say goodbye is a luxury I've often wished for. This game provides that, and it is a comfort that can't be understated.

 

    On a similar note -- and sorry for the continuing theme of death -- next on my list is Cozy Grove. In this game, you slowly bring color back onto this island by helping ghost bears day by day. Learn their stories, help them process their lives and deaths, and support them in finding peace. Unlike Spiritfarer, your character in Cozy Grove has no previous connections with these ghosts -- although they do to each other. Still, despite initially having no attachment to the other characters, you quickly come to care for these spirits and their intertwined stories.

    Harmony is a big aspect of this game -- not just to help the bears achieve peace, but to also bring harmony to the island. There are numerous items to place around the grove, but there's a catch -- all the decorations have styles, and certain plants and animals like and dislike different styles. So decorating your island is more than just putting things where you like them -- if you want to maximize harvests from flowers, trees, and animals, you have to strategize placement so everyone enjoys it. It's an optional mechanic, and you can definitely ignore it, but it adds another layer of bringing peace to the island. And that's ultimately what this cozy game is all about -- finding peace, even if it seems unlikely.

 

    Now let's talk about games that aren't about death! Sorry, I guess you can kinda tell what I've been dealing with lately with those two games. Well, for my third choice, I wanted to highlight Cartomancy Anthology, a collection of short games that explore the major arcana in tarot. If you haven't seen it, I have a review of this anthology that you can read here or watch here. And if you're not familiar with tarot, it's a tool that I personally use a lot to heal my soul and receive messages from the universe. The Cartomancy Anthology is a great extension of this, as a lot of the games explore the cards' themes in calm, uplifting ways. If you need a pick-me-up for your soul, cards like the Star, Strength, and the Magician are great experiences to open yourself up to.

 

    Fourth on the list is the Sims. This has been a staple in my gaming catalog since the very first release, and has provided both an escape and a comfort as needed. The Sims has it all for when the real world gets too tough: affordable housing, steady jobs with actual career progression, easy relationships. You can build the house, or family, of your dreams, or just recreate your current living space to plan out redesigns before committing actual money. Sure, all this freedom means you can also play in a completely different direction, taking your revenge out on the world, but let's keep this wholesome, shall we?

    Unlike the other games here, I tend not to get attached to the characters -- Simlish means there's a disconnect, and no explicit uplifting dialogue like in the other games on this list. And that's why it's great as an escape when I need it -- but this isn't a list about escapism, that can come later. But rather, this game is great because it lets me envision the life I want, the house I can hope to have one day, and the money cheats that millennials can only dream of. And, okay, sorry to mention death again, but after recently losing my beloved cat Avocado, having him in the game with a pet immortality mod is absolutely priceless.

 

    The fifth and final game, to no surprise if you're familiar with my content, is Animal Crossing. This series, primarily New Leaf, got me through so many struggles in my life. When I was in my deepest depression and feeling alone in the world, it was invaluable to boot up the game and be met with villagers who were always happy to see me. Their cheerful messages and nuggets of wisdom were, and are, a comfort to me. I've unfortunately abandoned my "Comfort Crossing" project over time, but if you ever need some cute villagers to lift your spirits, take a scroll through its twitter or tumblr tag.

    I'm keeping my commentary on Animal Crossing brief here, but only because it's a subject that I've talked about at length through the years and in many places. It could be, and has been, its own video, in all the ways it cheers me up and has positively impacted many people. So, if you're feeling down, I always recommend Animal Crossing first and foremost. And if you're about to say, "but New Horizons has less varied and more shallow dialogue", I urge you to play again and become better friends with the villagers. The game did add a ton of great, new dialogue, but they're hidden within friendship levels and between more common pleasantries.

 

    So, there you have it. My "Chicken Soup for the Gamer's Soul" list, if you will. Each of these games offers a great pick-me-up when the world just wants to drag you down, and I encourage you to check them out when you need a little comfort. Do you have any other games that I should consider for this list? Let me know in the comments below! And keep an eye out for more cozy gaming content, including my top video games to escape the world in. Have a wonderful, magical day!

Not Your Grandfather's Farming Sim! Grow: Song of the Evertree Review

Wednesday, July 5, 2023

    Grow: Song of the Evertree is a delightful, nature-based game of exploration and conservationism. As Prideful Sloth's sophomore game, it takes a lot of mechanics and visuals from their first game, Yonder: The Cloud Catcher Chronicles, while twisting them into something new. Grow worlds, build towns, and solve puzzles while bringing harmony back to the land of Alaria. Strap in – there's a LOT to this game, so this review is going to get lengthy. This isn't your grandfather's farming sim!

    The story of Grow: Song of the Evertree is a simple one: people lived in harmony with the land until they didn't, and then the Withering grew from their disrespect and took over, causing almost everyone – save yourself – to flee out into the universe. But you felt a duty to save Alaria, so you stayed and studied alchemy in the hopes that one day, you could restore the land to harmony. And that's what you do-- use alchemy to create new worlds on the Evertree to help it flourish, while also using those resources to clear the Withering from Alaria and bring people back. While doing this, you are also searching for fragments of the Song – the life force that holds it all together but was broken by the greed of humanity. It's a story of environmentalism, and Prideful Sloth echoed this by planting a tree for every copy added to a Steam wishlist leading up to the game's release, which I loved! Game studios take note: more of this, please!

    Creating your character at the start of the game is fairly basic, with a few choices of hair color and style, body type, and other simple features. It does feature a non-binary option for gender, and all hair and clothing options can be worn regardless of gender. However, the real character customization happens as you play and obtain clothes, accessories, and hair options through shops and rewards. Those who played Yonder or watched my review for that game will find this familiar-- it's a mechanic that works very well in both games. Additionally, in Grow, you can give any of these to townies, customizing their looks, and everything remains gender neutral in regards to them too. In fact, you may even get a situation where a female character requests a traditionally masculine thing like a beard-- and they look fabulous!

    Along your journey, you have some help. Coppertop and Book are your alchemy mentors-- literally a talking cauldron and book who raised and trained you since you were young. They help you through the tutorial of the game but also remain a constant as you progress. Eventually, their helpful hints give way to charming banter once you know what you're doing, but they remain essential in other ways. You use Coppertop to alchemize ingredients and create world seeds, and Book keeps track of your goals and achievements.


    Kazumi is a beautiful, mysterious creature who flies you up to the Evertree every day to tend your worlds, and they can also be called upon for fast travel throughout the overworld of Alaria. You can befriend them through daily interactions of caring for them, which unlocks additional poses for photos with them, and progresses their own little storyline. I won't spoil the surprise, but it's really cute and worth doing!

    The last of your helpers are the Everkin, fun little creatures who live in their own little world of Where-ever, accessed through a portal near your house. At the beginning of the game, they teach you how to use your tools, including how to catch fish and bugs. Once that tutorial is completed, you're free to explore Where-ever-- and I do encourage exploring it, there are many chests and secrets to find!-- and you can return here whenever to trade for rare essences, town decorations, and more. Everkin also visit Alaria, where they are happy to help build structures in town and clear rubble blocking paths. Additionally, you're asked to find Everkids while you explore Alaria and your worlds on the Evertree, and these playful Everkin can then be stationed at a completed world or nature reserve to gather resources for you. The Everkin are so helpful because they share your goal-- they want harmony to be restored, and the fragments of the Song to be found and put back together.


    While you have help, and everyone wants the world to be restored, the game remains a no pressure, go at your own pace story. You can cheese getting unlocks to find all the song fragments and finish the story quickly, or you can take your time, ignoring the story completely for days on end to tend to your towns and worlds. It's up to you-- although I will say, taking time to develop each town makes the story's end more satisfying, and both world tending and town building can continue indefinitely once the story is complete.

 

WORLD SEEDS

    Much of the gameplay – most of my 150 hours, personally – is spent creating and tending to worlds on the Evertree. These little pocket worlds are procedurally generated based on the essences you choose to create the world seed, and have six basic biomes: desert, frozen, fungi, gross, nature, and princess. Depending on the essences used, you can mix and match biomes to create some really unique combinations. Once I was done with the story, I kept creating worlds to see what spawned. If there's an addictive part to this game, this is it for me!


     Oh, and did I mention that there's no stamina or tools breaking? I love it! Tools breaking is a mechanic that should've been left behind years ago in most sim games, so I'm glad that Prideful Sloth didn't embrace it here. You don't even need to refill your watering can! The only thing you have to worry about, in regards to tending your worlds, is getting everything done before the sun sets – but don't worry if you don't finish! Plants won't wither and die if you don't get to them – you just pick up where you left off the next time you visit the world. In fact, you can go days without tending your worlds, and the only consequences are halted progress and not gathering those resources. I love the stress-free farming that this game provides!

    Tending worlds is time consuming, so you can probably only manage up to 3 blooming worlds at a time, and it's mundane and repetitive-- but mundane and repetitive in the best way. I recently joked that Grow is more of an “adult” game than the likes of Call of Duty, and I stand by that. For a lot of adults, especially those of us with ADHD whose brains almost never quiet, these “mundane”, repetitive tasks are exactly what our brains crave. It's so relaxing to fly up to a world to plant, water, and weed to my heart's content. It takes 9 in-game days for a world to fully bloom, and then you can release it to make room for another world, or keep it to continue harvesting and collecting. And, oh, the collecting! This game is a collector's dream-- or nightmare, considering it's endless.

    Each world has a list of unique things to collect-- fish, bugs, flowers, and more that are only available on that specific world. Some are common and you'll collect lots without trying, while others are rare to the point of questioning your determination to complete the collection. I've spent days clear-cutting worlds trying to get a rare fruit to spawn, and good luck finding that last insect on a fully bloomed world. (Here's a hint: try to catch them all while you're developing the world and it's still fairly empty!) But, it's so nice seeing all the items checked off on the progress list! Also, many of these resources can be converted into different essences, so it's important, especially early on, to hunt down everything for a chance at the rarer essences.

     Additionally, every world spawns a number of critters that you can befriend and adopt. These come in two types: small, dog-like creatures and large, bovine-ish animals. Their specific appearances are, like the other flora and fauna, procedurally generated based on the biome, and you'd be hard pressed to get the same exact animal on two worlds. However, I do wish there were more critter types. They're cute, and I've definitely come across plenty that made me squee with delight, but after seeing all the unique creatures in Yonder, this is a bit of a letdown. I want a cute unicorn deer type to populate my princess worlds, is that too much to ask for?

    But, the animals here are cute, and I do enjoy them, don't get me wrong. And once you've befriended them, you can “adopt” them and place them in houses, ranches, and nature preserves in Alaria. So if you've got a particular favorite, you can keep them and visit them whenever, even if you decide to release their world to make room for new ones.

    And there are so many more reasons to keep creating worlds to see what you get! In addition to the randomized fauna and flora, each world has a chance to spawn special features such as puzzles, caves, and even gnome huts. Additionally, every biome has unique “Points of Interest” that have a rarer chance of spawning – mushroom people in fungi worlds are a delight to talk to, and I was far too amused about smashing pustules on a recent Gross World. Plus, aliens and UFOs on desert worlds? Sign me up! There are so many different things that can spawn, and I haven't even seen them all yet. It's why I've made about 30 nature themed worlds hoping for the rare Alice in Wonderland motif. Like I said, it's addicting!


     In addition, there are Perfect Worlds and Strange Worlds. In your exploration, you'll come across alchemy recipes that, when followed, create Perfect World seeds. These worlds are special in name only, as they have the same chances of spawning unique Points of Interest as others, but there is a pretty great reward for growing a perfect world of every biome. Plus, if you're looking for a particular characteristic for a critter or plant, creating perfect worlds narrows the chances compared to having a mixed biome world.

 


    Strange Worlds are very unique worlds that aren't able to grow to full size, but may provide rich resources not easily obtainable otherwise. Run a balloon obstacle course for a chest at the end, or mine to your heart's content with a cave world. It's always a surprise when you plant the seed and see what you get. According to the wiki, there's no way to guarantee a strange seed, just that they have a 10% chance to be created instead of a regular world seed. However, it's RNG based so it could take more than that, your mileage may vary. Once you have plenty of extra essences, I highly recommend messing around to see what you get!


ALARIA

    Alaria, the overworld, has been overtaken by the Withering, and it is through your journey that you clear out the Withering and unlock more of the map. This is done by a few components: unlocking an area, paying Everkin myora to clear out piles of debris and Withering, finding Song Fragments, and raising the area's happiness to 100%. Once you've done these, the Withering is pushed back more, unlocking the next area and its surrounding land. There are 7 towns and areas in all, each with their own objectives, environments, and secrets.


    Each region's town can be uniquely customized, and this is another part of the game that you can easily sink dozens upon dozens of hours into. When you first start, you're very limited by buildings available, not to mention the cost of myora to place buildings and decorations. But this quickly becomes less of an issue, especially if you're regularly tending to your Evertree worlds and building with variety. Caring for your worlds generates both myora and essences that certain buildings will require, and sometimes placing a certain number of a specific building will unlock a different blueprint. Additionally, while you need myora to build, happy towns generate quite a bit of myora daily. I rarely have to worry about running out of myora after the third district unless I undertake a huge redecorating project in a single day. I think this aspect is balanced nicely between the limited resources of the start of the game versus when you've put time and care into re-harmonizing the world.


    It is worth noting, however, that you can only customize the exterior of the towns. Decorating or changing the inside of buildings, including your own house, isn't a mechanic in this game. The interiors are cute, and at least you can go inside them and they're functional spaces, which is a step up from Yonder, but I can only imagine how many more hours I'd put into this game if there was interior customization! From the perspective of being a town and world management game, not including this aspect makes sense but from the perspective of being able to customize everything else, even the townies, the lack of this is noticeable. If Prideful Sloth ever revisits Alaria for a sequel, or even a big update, this is what I'd like to see besides some bugs and performance issues being addressed – but we'll get to those.

    As another note, there's a day and night cycle, and you are forced to go to bed at midnight. It's annoying to someone like me who doesn't love that mechanic – I praised Yonder for not forcing me to sleep at night – but honestly, it works well in this game for the most part. The nightly reset gives the game a chance to tally up myora that was generated, spawn new visitors for your towns, and progress your blooming worlds to the next stage. I just wish we had more time at night, or, at the very least Book's warning about going to bed came with a little more time to finish up what we're doing before we pass out. But overall, for the type of game that Grow is, having a day/night cycle makes sense, and they incorporate it well here.


CHARACTERS

    The main story is essentially a solo journey, although you do have the guidance of Book and Coppertop. However, there are many more NPCs that you can meet and interact with, from regular townspeople to the mysterious Everkin. While a few of these NPCs get individual stories, none are fully fleshed out, and the townies that populate the district are very one dimensional. Each person has their own dream job, skill level, and preferences, but are otherwise interchangeable from one NPC to another, including repeating dialogue. This is fine, as Grow is a world management sim rather than a life sim, but it's worth noting in case someone expected actual friendships or personality.

    There are a few exceptions – there are 5 characters that get their own miniature stories as you progress through your own story. They do still remain fairly basic-- I'd say maybe they're more 2 dimensional than 1-- but it's nice to flesh out the other people and their involvement in the world a bit. However, these characters are romanceable – as I discovered when I accidentally ended up with Oleander just from being nice to him. I tried to stop it at the very last interaction, once I realized what was happening, but I guess I was in too deep at that point! I do wish this wasn't in the game, as it happened so early that it locked me out of parts of other NPCs' stories, and I wasn't even interested in the first place. Furthermore, once you have the last cutscene for your “romance” storyline, that's... it. They give you a token of some sort, and you go on your merry way. Technically you're dating, I guess, because it prevents you from pursuing the other candidates, but in reality, they just become another regular townie after that. In fact, I pretty much stopped talking to my “beloved” after this, because I was so annoyed with how it went, but when I did talk to him, he had the same repeating dialogue as anyone else. So, I think romance was something that easily could've been left out, and is awkwardly included at best. (Hey, that line also sums up my love life!)


EXPLORATION

    As you explore Alaria, you'll quickly see that there's a lot to discover. Journals, caves, secret Polka societies... the land of Alaria is big, and taking time to look around is well rewarded. You'll often stumble upon quick puzzles, and the temples that hold the Song Fragments also hold bigger, more intricate puzzles. All of the puzzles in Grow are on the easier side of things, but that's okay with me. I don't need everything to be a challenge like the shrines in Breath of the Wild – I'm bad at a lot of those puzzles, okay? These are much more my pace and satisfying, not frustrating, to solve. Of course, if you do like more difficult puzzles to solve, you may be let down by these, but I feel the easy level of difficulty matches the game's overall relaxed vibe. And some may still stump you for a bit, as they did me, because pieces are well hidden or certain platforms are tricky to navigate. Additionally, the worlds you grow also have a chance to spawn caves and puzzles, but they're often a much more simplified version of them.

    Since the land of Alaria is so big, you'll probably be happy to know that fast travel exists. In fact, there are three different forms of fast travel, and you can use two of them right away! Your mount, Kazumi, is the one you'll probably use the most, especially considering they're the only way to get up to your worlds on the Evertree. But Kazumi can also bring you around the overland – calling them will bring up a map and from there, you can select any town or nature preserve that you've unlocked, as well as the Alchemist Grotto and festival plaza if it's an event day. Additionally, this is the only way to view a map in the game – as Alaria is so expansive, I find myself calling Kazumi often to see where I am and where I'm going. Okay, if we're going back to my earlier point about wanting a late-game update, adding a map or minimap would definitely be on the list! It's way too easy to get lost in such a big world, and even calling Kazumi doesn't give you a great look of the map. Still, it's better than nothing, and Kazumi will get you to any town you need to go to.


 

    The second fast travel option is the Everkin door. This magical door is tied to the outskirts of each town and your house. This option is great for quickly getting to your towns in the morning to do some building and moving in visitors, or getting home at night before Book chastises you for being out too late. If you're near one door and going to another, this is a quick, convenient way to get there but if you're far from one, you might as well call Kazumi.

    The third fast travel option is a Leap Gate, small doors scattered throughout the landscape. These aren't tied to the towns but rather the spaces between towns, so they're useful for getting to other areas for exploration. However, the doors have nothing to identify where they let out, so you either have to trial and error picking a door, or be really good at remembering the order of the doors. Ultimately, the Leap Gate falls under “cute idea, but rarely used” for me.


PERFORMANCE

    Phew, that's a lot of gameplay to talk about! Now, let's talk about the technical side of things, because there are a few points I want to bring up. First, for transparency, I played this on Switch, PC, and Steam Deck, so I have no experience with how it runs on XBOX and Playstation 4 or 5, and can't speak to those. If you're concerned about performance on those consoles, I would urge seeking out that specific information in other reviews, or joining either the Prideful Sloth or Grow discords and asking the community there (I'll put links down below). Watching this video and happen to have played Grow on one of those consoles? I'd love some feedback on that if you want to leave a comment!

    Grow does suffer from some performance issues, noticeably (very noticeably) on the Switch. Part of this is because of how the game is designed – when you're on Alaria, the entire world is loaded, and you can theoretically see from one end to the other if you can find a spot high enough to look over everything. While this is great because it means no loading screens as you go from district to district, it also means a lot is loaded at all times. If you've done a lot of building and customizing in your towns, you may notice longer load times and dropped frames occasionally, especially as you near the end of the story with all areas unlocked. I noticed this mostly on my Switch save, with load times every in-game morning taking a couple minutes, and Kazumi taking longer and longer to pick me up when I called them.


     The Switch version also struggles in one
major way: the game has an autosave feature that triggers about every 3 to 5 minutes, and it absolutely chokes the game on the Switch. (Once again, this gets worse the more you play and unlock.) Even while tending your individual worlds, which means the overland of Alaria isn't loaded as far as I know, the autosave completely freezes the game while it runs. It's a huge hindrance and why, if you can play this game on PC instead, I'd recommend skipping the Switch version. To be clear though, I put 100 hours into my Switch save before getting it on Steam, so it is playable, especially if you're a stubborn Capricorn sun, Taurus moon like me... but it's not recommended if you have another way to play it. But if it's your only way to play it, I still recommend it! Just be aware of this.

    Oh, and I've played on both the original Switch model, the “newer” base Switch model, and a brand new OLED Switch. I've played both docked and undocked, and the game saved to both internal memory and SD card. Not a single factor has changed its performance. Blame autosave. That fantasy update I keep mentioning? Include an option to turn off autosave and we'd be golden here – or at least silver. I can take that.

    On the other hand, I've had nearly flawless performance on my Steam copy, both on my computer and steam deck. Honestly, it runs so well on Steam Deck that going back to my Switch save for this review was even more of a letdown. I love playing it on my deck; the controls, resolution, and performance are all wonderful, and it's the perfect cozy game for my high pain days when I can't sit at my computer.


   
There's one additional reason to get this game on PC if you can. Due to performance on consoles, the decoration limit in each town is set at 20 – but on PC, that's increased to 40, and there's a mod that can increase that even further! If you're really into decorating, the 20 item limit just doesn't cut it, and it was much more satisfying to work on my towns on my Steam save for this reason. So, again, that's my recommended platform for this game if it's an option!

    But I did say it performs nearly flawlessly on PC. Unfortunately, there are still a few persistent bugs that you may encounter. Some are minor and have an easy workaround, such as claiming the reward for adopting your first critter. However, one is a big reward for growing a perfect world of every biome type, and there's no known workaround for it. This one really bums me out, as I've gotten the bug on both my saves, and it's a pretty great reward that you can't obtain any other way. Plus, you usually don't get this achievement until well into your playthrough, so it's super disappointing to put all this work in, get attached to your world, and then discover that this major reward is bugged and inaccessible. I finally got the reward on my third save -- did I mention that I'm stubborn -- but I did a speedrun of making perfect worlds to make sure I could get it before investing more time into the save. But now I've got it finally! (Because it's a big reward, I don't want to spoil what it is, but I wish you best of luck with getting it!)


    Still, although this particular bug is disappointing, there are only a few bugs that persist, and even this one doesn't ruin my overall enjoyment of the game. So please don't let this last note deter you from picking it up!

    Overall, Grow: Song of the Evertree is a nice, relaxing mix of farming and town management sims, with a lot of depth to every main aspect of the game. Although it's got a few performance issues and bugs, the good far outshines the bad in this game. The simplified puzzles and repetitiveness may not be everyone's cup of tea, but for those who like the sound of that, you'll love Grow. I highly recommend picking it up – on PC if you're able – if you like calm, cozy management sims, stress-free exploration, and customizing and decorating your world. And keep an eye out for more games from Prideful Sloth – their next game, Go-Go Town, has a demo dropping soon that I can't wait to explore with you!

Featured Post

Cozy Games for the Steam Deck